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[Omega3D] MusicBlox
[Omega3D] MusicBlox

Omega3D development has been going good. It seems to be getting more and more robust as i build new features in the framework. But it still needs some work before it has a stable v1.0 Especially on the animation part. OmegaAudio. Parallel on Omega3D i am also working on OmegaAudio for use in WebGL demo’s, […]

[Omega3D] Sexy Fresnel Demo
[Omega3D] Sexy Fresnel Demo

I am putting some of my Omega3D WebGL demos on codepen.io This platform gives me the opportunity to showcase the code behind some Omega3D demos and gives other users insight into the inner workings of my engine. Omega3D is still in early alpha but it’s slowing getting there. My main focus for the next months […]

[Omega3D] Sexy Spritesheet Demo
[Omega3D] Sexy Spritesheet Demo

Omega3D now has build in support for spritesheet animations. This feature is very usefull if one wants to make a 2D game or scene in WebGL. I am still working on tilebased rendering for 2D level designs and such, but rest asure… It will be here soon! 🙂 For now, enjoy this little codepen demo. […]

[Omega3D] Sexy HDR_Bloom Demo
[Omega3D] Sexy HDR_Bloom Demo

This is a codepen demo showcasing Omega3D’s new HDR Tonemapping and Bloom features. Just a little something to keep the blood flowing and the interest going. WebGL is slowly getting to the point where it has to be! To see more go to the dedicated Omega3D page: HERE See the Pen Omega3D Sexy Bloom Demo […]

[iOS] ARM version checker
[iOS] ARM version checker

These days developers, especially iOS developers, face the daunting task of building support for all kinds of ARM versions. As mobile devices evolve more and more into tiny computers with more and more processing power, the hardware changes with it. When developing iOS Native plugins that support all devices developers face this task like no […]

[Omega3D] Sexy Light Demo.
[Omega3D] Sexy Light Demo.

It’s been a while since i did a blogpost on my WebGL 3D framework called Omega3D.js For demo purposes i decided to showcase the features of Omega3D on Codepen. Last week i did a quick lights demo, and it got picked up right away, showing up in the Codepen Editor picks. Awesomesauce! Here’s the demo. […]

Fish v0.2
Fish v0.2

Reviewing my old Fish screensaver project, which are in essence flocking particles with trails in 2D. Its time for a 3D version of this screensaver. Not only would it have a much nicer look… i can also make it more realistic. Mimicking the real world, or shall i say… trying to get as close as […]

[Omega3D] Framework Update #02
[Omega3D] Framework Update #02

I’m beginning to like WebGL more and more. I have been working hard on getting the framework where it should be, so… Here are some new features: – Point sprite support – Level of Detail support – Improved lighting system – Shadow Mapping – Spherical Environment Mapping – Post Processing Pipeline And overall: – Improved […]

[Omega3D] Framework Update #01
[Omega3D] Framework Update #01

Been a while, lots of good and interesting things are happening concerning the framework. This update i focussed on the core and ease with which developers can use OmegaJS. Updates sinds last post: – Cubemap reflections – Video and Framebuffer texures – Roaming cameras – OBJ fileformat support – Scene based rendering – RenderPasses – […]

[Omega3D] WebGL framework
[Omega3D] WebGL framework

I’ve been busy working on a new framework. OMEGA is a WebAudio and WebGL framework that enables developers to easily use the WebAudio, 3D and WebGL features Javascript offers us today.Taking away all the codes thats confuses alot of people out there. And giving back the power of creativity to the people that have the […]

My Confession
My Confession

Forgive me farther for i have sinned, it’s been long since i have given my last blog post. Many things have happend along the road of shedding of my actionscript skin. I have been searching for new ways to re-spark my interest and inspiration for the web and it’s components. The web is changing. It’s […]

[Lab] Tracing rays #01
[Lab] Tracing rays #01

Diving into 3D more. I am now learning that drawing lots of triangles on screen can be tedious en performance heavy. So… while reading up on the subject i came along some posts about raytracing and raymarching. A technique used in image processing. You can read all about it here! This technique seemed cool and […]

[Lab] Dreaming of Spaces
[Lab] Dreaming of Spaces

For a short while now if have been looking into Java / Processing and OpenGL. And i have to say that i quite like it. Not only for extension comfort but also for its power. In flash i can get up to 200.000 particles and maybe even somewhat more. But if i want alot more… […]

[Lab] The Scanline
[Lab] The Scanline

Just a little fun project i thought up. Made within a couple of hours. Actually pretty fun project. Who knows… maybe i’ll develop it into a vj tool or something. Always fun these things. The app copies the video stream and translates it to “scanlines”, who make up 1 block. Blocks are repeated infinitely. [SWF]http://blog.rackdoll.nl/wp-content/uploads/2011/06/scanline.swf, […]

[Game] AlphaOmega v0.1
[Game] AlphaOmega v0.1

Dropped the 3D engine development a bit. It is summer…. so i need to be developing a fun project in between, i guess. I started development on a 2D space game. Dont really know what its going to be in the end but i already looks awesome. Name for now will be AlphaOmega. Below is […]

[Lab] 3D study #04
[Lab] 3D study #04

I found some extra time to work on my 3d studies. Thus am posting a little update here. Am still working on the lighting, rendering and materials I updated the facenormals, lighting, material and render calculations. It now runs fairly ok. Am still far from satisfied but its getting there. Below you are seeing the […]

[Lab] Text Particle Explosion
[Lab] Text Particle Explosion

While digging thru old files, i found this particle experiment. Goal was to make text explode into little particles. In this project i load a black and white image ( background white, letters black ). This image is processed by the system. For each black pixel inside the image i place a red particle on […]

[Lab] 3D study #03
[Lab] 3D study #03

Still working on the 3D side of flash. Working out primitives and lights. Got most of the primitives up and running in the system. Lights can now also be added, but i am not fully happy yet about the light. So still working on that part. Have some concepts i want to try in the […]

[Lab] 3D study #02
[Lab] 3D study #02

Since my previous post i’ve been very busy digging into 3D. The plan was to work on the shading, but i got delayed because of all cool tests i made. I am temporarily putting the shading on a slow flow and will work more on the core and run lots of more tests and experiments […]

[Lab] 3D study #01
[Lab] 3D study #01

Since flash is going hardcore 3D in the very near future ( with OpenGL ), i’d like to know more about this subject. I have used almost all the 3D flash engines out there, but never actually dig into the actual core codes that make the vertices, polygons, faces and scenes. Using the native flash […]

[Lab] AudioRibbon Worm
[Lab] AudioRibbon Worm

Ribbons on my mind. Still on my mind since this little project. Was working on 3D ribbons and just had enough of the triangles and all that 3D stuff. So… after sitting back and rethinking it… I remembered the speech of Aral Balkan waaaaay back about keeping things simple. So here is my simple version […]

[AS3.0] Fusion5 *.comp parser
[AS3.0] Fusion5 *.comp parser

In Fusion you can track an object’s position and do some cool stuff with it. Wouldn’t it be nice to have that same ability inside flash ? Or maybe go from Fusion to flash to have a sprite follow your tracked positions ? Yesh that would be nice! So i made a parser for Fusion5 […]

[AS3.0] VideoScrubber NetStream upgrade.
[AS3.0] VideoScrubber NetStream upgrade.

A while a go i posted the VideoScrubber class and the VideoScrubber Tutorial. This class enables you to embed a video on the timeline and scrub thru the video. You could drag and throw thru the frames. I have gotten alot of positive responses to the class. A few days ago i got an email […]

[Lab] The Perlin Landscape
[Lab] The Perlin Landscape

When working on ‘The Perlin Sea’, i realised there is more to be discovered on the use of perlinNoise. So i went on the interwebs and started looking for cool stuff. I came along Neuro’s blog and found his Continuous PerlinNoise post. I liked it. So…. i wanted to try it myself and see if […]

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