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AS3.0
[Lab] Pixel Primitives
[Lab] Pixel Primitives

Still working on my little pixel project. This time i wanted to try out other shapes. So i started out with the base forms…primitives. Just to see how i could optimize the system so i could do any shape or form. Its turning out pretty nice and progression is at hand! woot! But none the […]

[Lab] Sphere study #07
[Lab] Sphere study #07

Am working on a pixel engine… thought i test it out by making a sphere. I now have the sphere calculations correct and understood..wohoo! This sphere is made with setPixel and Matrix3D.appendRotation. And this following formula to put pixels randomly over a sphere mesh: ?View Code ACTIONSCRIPT1 2 3 4 5 6 7 var radius:Number […]

[Lab] Look ma!, …Tunnels!
[Lab] Look ma!, ...Tunnels!

Nothing much too say. Working hard on some stuff i want to get done. Bought a new house, got a new job. At nighttimes i tend to do some fun coding like these two beauties. The famous tunnel effect. Was inspired by some earlier work of Simo Santavirta’s TE5 so i wanted to try that […]

[AS3.0] VideoScrubber Tutorial
[AS3.0] VideoScrubber Tutorial

Alot of people have been asking about the videoscrubber class (demo with video). Most of the questions where about how to get the darn thing to work correctly. Well….. after the last mail from Sven ( hi Sven..hehe ) i realized i had to do a very simple lilttle demo / tutorial on how to […]

[Lab] Konami Code Interpreter v1.0
[Lab] Konami Code Interpreter v1.0

Little while ago i saw this site. Which lists sites that got the konami code easter egg in them. Very cool subject. So i wrote a lilttle helper class which you can use in actionscript3.0 to include such codes in your projects. How cool issit to have your very own Konami / Custom coded site […]

[Lab] Water study #01
[Lab] Water study #01

A long time item on my todo list is to make a good water simulation. Never tried it because it seemed to difficult in my mind. Today i made a first start on getting it done. In this first test i make use of graphics.lineTo to draw lines and bitmapdata.draw() to draw them into a […]

[Lab] Sphere study #06
[Lab] Sphere study #06

This time i wanted to go more into the drawTriangles() method of the new drawing API in flash. Building up vertices, indices and setting up UVT data… all very cool and o so powerfull. So in continuation of my sphere study project i made another sphere this time not made up from sprites, but made […]

[Lab] PlasmaLines
[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the right client feel for this project. Turned out pretty cool, but still working on a couple of things tho so its not finished yet. Heres a little demo of the line configurator. This movie requires […]

[AS3.0] VideoScrubber
[AS3.0] VideoScrubber

When working @Woedend! on terraYamaha.com i made this little proof of concept demo for the presentation boys to show at Yamaha. With the videoScrubber class you can basicly grab, slide and throw ( scrub ) your way through a movieclip with an embedded video file. If you put in a video of a 360 rotation […]

[Lab] Perlin candy sea
[Lab] Perlin candy sea

An attempt to use perlinNoise for the visualisation of a sea. I also wanted to implement a boat drifting on it but i havent been able to find the time / effort to finish this little project. Who knows if it ever gets finished \o/ This movie requires Flash Player 9

[Lab] GameOfLife
[Lab] GameOfLife

I found this old GameOfLife thing i did. Cool stuff, brings back some good memories. Always fun to find cool stuff from the past. to start.. fill in a few cells by clicking on them. then press start. to restart press start again and start from scratch. This movie requires Flash Player 9

[Lab] Bilateral Encoding / Decoding
[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness :). Cryptography is pretty cool. The DiscoveryChannel mentioned bilateral encoding last night and it got stuck in my mind… Thus my experiment. For this first experiment the class only supports all normal alphabetical string characters( […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. This movie requires Flash Player 9

[Lab] Sphere study #04
[Lab] Sphere study #04

Added distance from light factor. Playing around with the system and havin fun \ o / You can use the UP arrow to brighten the light and the DOWN arrow to dim it. This movie requires Flash Player 9

[Lab] Sphere study #03
[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable. Good review on how that works in Keith Peter’s book: ActionScript3.0 Animation Need to plugin a better particle screenPositioning algorithm for better calculations with the light. Still cant be asked to use triangle meshes. I will stick to building up […]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! This movie requires Flash Player 9

[Lab] Sphere study #01
[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form in 3D… the sphere. Here is my first test. Testing drawing a sphere in 3 axes, mapping out flat sprites on the sphere and also testing out collision detection in 3 axes. Still need to […]

[AS3.0] Mediaplayer lib on google code.
[AS3.0] Mediaplayer lib on google code.

I have moved my videoplayer framework to the google code repository. This way it will be more open and better documented for the community. You will find it here. have fun !

[Lab] PerlinWaves
[Lab] PerlinWaves

This movie requires Flash Player 9

[AS3.0] VideoPlayer Framework.
[AS3.0] VideoPlayer Framework.

Am currently on twitter ( @rackdoll ) and joined a Flash Youngster channel ( #flashy ) We got together and i started the #Flashy lib. The first project i am adding to the project lib is a videoplayer framework for easy player construction inside flash. The framework is still under development… but its alrdy usable. […]

[AS3.0] GridCollisionDetection
[AS3.0] GridCollisionDetection

Bought Keith Peters’ new book: Advanced AS3.0 animation. It rocks! Working on first chapter now: gridcollisions. Cool stuff. Here’s my first test.

Script & Compile flash online
Script & Compile flash online

Build, script & compile flash online! Who needs flash ?! http://wonderfl.kayac.com/

[AS3.0] Scale9Grid Helper class
[AS3.0] Scale9Grid Helper class

I have been working on a project with lots of round cornered cubes. They all have to scale so i apply scale9Grids. Making a new Scale9Grid everytime and not seeing the grid frustrated me enough to come up with a solution to all my problems. Thus the birth of the Scale9Helper class. This class can […]

[AS3.0] Circle-Circle intersection
[AS3.0] Circle-Circle intersection

I bought a new book called “Math and Art“. Its very cool and gives you an indepth look on the Maths within some art. – The first chapter starts with Circle-Circle intersection. I wanted to know how this works and how you code it so i did some research and here is my result: Drag […]

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