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[Lab] Stage3D UV animation
[Lab] Stage3D UV animation

Going into the subject of rendering flat sprites in Stage3D wich have an animation as if they were 2D. Common practice for this in Stage3D is using a spritesheet as texture and animate the uv coordinates. UV mapping… uhhh ? For those that dont really understand what UV mapping is. Here’s an image, which explains […]

[Lab] Diving into Stage3D
[Lab] Diving into Stage3D

It has been a while since my last post, but i am back! Since Adobe gave the Flash community a big F*** You with their ******** Javascript engine, i gave up on flash. OpenGL. Not wanting to do JS ..just because.., i decided to put my focus on OpenGL. Just focus on real 3D and […]

[Game] AlphaOmega v0.1
[Game] AlphaOmega v0.1

Dropped the 3D engine development a bit. It is summer…. so i need to be developing a fun project in between, i guess. I started development on a 2D space game. Dont really know what its going to be in the end but i already looks awesome. Name for now will be AlphaOmega. Below is […]

[AS3.0] 3D basics #01
[AS3.0] 3D basics #01

While working on 3D in flash it feels like a good idea to explain a little bit on my approach on this interesting subject. Starting from the basics this article is ment for those who want some more insight on how 3D in flash is done. Nothing fancy, just the basics. The Vertex. A vertex […]

[Lab] 3D study #03
[Lab] 3D study #03

Still working on the 3D side of flash. Working out primitives and lights. Got most of the primitives up and running in the system. Lights can now also be added, but i am not fully happy yet about the light. So still working on that part. Have some concepts i want to try in the […]

[Lab] 3D study #02
[Lab] 3D study #02

Since my previous post i’ve been very busy digging into 3D. The plan was to work on the shading, but i got delayed because of all cool tests i made. I am temporarily putting the shading on a slow flow and will work more on the core and run lots of more tests and experiments […]

[Lab] AudioRibbon Worm
[Lab] AudioRibbon Worm

Ribbons on my mind. Still on my mind since this little project. Was working on 3D ribbons and just had enough of the triangles and all that 3D stuff. So… after sitting back and rethinking it… I remembered the speech of Aral Balkan waaaaay back about keeping things simple. So here is my simple version […]

[Lab] MetaBalls
[Lab] MetaBalls

An effect i wanted to do for a long time! This effect is made with the same framework as the pixel primitives. Hoping to expand it more and more till i have a nice little demo framework.. This movie requires Flash Player 9 have fun! Rackdoll.

[Lab] Pixel Primitives
[Lab] Pixel Primitives

Still working on my little pixel project. This time i wanted to try out other shapes. So i started out with the base forms…primitives. Just to see how i could optimize the system so i could do any shape or form. Its turning out pretty nice and progression is at hand! woot! But none the […]

[Lab] Water study #01
[Lab] Water study #01

A long time item on my todo list is to make a good water simulation. Never tried it because it seemed to difficult in my mind. Today i made a first start on getting it done. In this first test i make use of graphics.lineTo to draw lines and bitmapdata.draw() to draw them into a […]

[Lab] PlasmaLines
[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the right client feel for this project. Turned out pretty cool, but still working on a couple of things tho so its not finished yet. Heres a little demo of the line configurator. This movie requires […]

Fish v0.1
Fish v0.1

Also learning more about visual programming in Java / Android. Very cool en super powerfull. Although some drawing functions also need knowledge about memory and memory handling, its very cool to use such power! i like! For this first test i made a screensaver with flocking fish. you can download the screensaver here! To install: […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. This movie requires Flash Player 9

[Lab] Sphere study #04
[Lab] Sphere study #04

Added distance from light factor. Playing around with the system and havin fun \ o / You can use the UP arrow to brighten the light and the DOWN arrow to dim it. This movie requires Flash Player 9

[Lab] Sphere study #03
[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable. Good review on how that works in Keith Peter’s book: ActionScript3.0 Animation Need to plugin a better particle screenPositioning algorithm for better calculations with the light. Still cant be asked to use triangle meshes. I will stick to building up […]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! This movie requires Flash Player 9

[Lab] Sphere study #01
[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form in 3D… the sphere. Here is my first test. Testing drawing a sphere in 3 axes, mapping out flat sprites on the sphere and also testing out collision detection in 3 axes. Still need to […]

[AS3.0] Animated Reflection Class
[AS3.0] Animated Reflection Class

In my previous post i had made a reflection class which makes a nice and need reflection for you. But when you want to reflect an animated clip it did not animate the reflection. Well….. i have made an upgrade on that Reflection class and now you can pass in a parameter if it’s animated […]

[AS3] AutoWriter v1.0Beta
[AS3] AutoWriter v1.0Beta

For some dumb reason i wanted to see if i could writer letters with the flash drawing API. Just typing your sentence and flash will write it out for you. So do accomplish this i have set up a mini project called ‘AutoWriter’. AutoWriter knows what letters look like and it recognizes your writing so […]

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