Lab
[AS3.0] VideoScrubber NetStream upgrade.

A while a go i posted the VideoScrubber class and the VideoScrubber Tutorial.
This class enables you to embed a video [...]

[Lab] The Perlin Landscape

When working on ‘The Perlin Sea’, i realised there is more to be discovered on the use of perlinNoise.
So i [...]

[Lab] The Perlin Sea

Went thru some old stuff and found some of my old perlinNoise projects.
Loads of fun and a high coolness factor…..so [...]

[Lab] Lorenz Curve

The Lorenz Curve.
An equation i wanted to do for a long time.I knew i had to try one.
Discovered by Edward [...]

[Lab] ParticleStorm Lissajous

When i saw Ralph Hauwert’s Bloom particle flow i knew i needed to know how and what.
So, as a homage [...]

[Lab] Distancefield particle fun!

Distancefield… just playing around with particles ‘n code srtuctures…
having some fun. looks nice…. could add some more filter stuff [...]

[Lab] Lissajous Curve 3D

Stumbled upon this funny little curve. I have seen it show its face in many old experiments,
but i never knew [...]

[Lab] MetaBalls

An effect i wanted to do for a long time!
This effect is made with the same framework as the pixel [...]

[Lab] Pixel Primitives

Still working on my little pixel project. This time i wanted to try out other shapes.
So i started out with [...]

[Lab] Sphere study #07

Am working on a pixel engine… thought i test it out by making a sphere.
I now have the sphere calculations [...]

[Lab] Look ma!, …Tunnels!

Nothing much too say. Working hard on some stuff i want to get done. Bought a new house, got a [...]

[AS3.0] VideoScrubber Tutorial

Alot of people have been asking about the videoscrubber class (demo with video). Most of the questions where about how [...]

[Lab] Konami Code Interpreter v1.0

Little while ago i saw this site. Which lists sites that got the konami code easter egg in them. Very [...]

[Lab] Water study #01

A long time item on my todo list is to make a good water simulation. Never tried it because it [...]

[Lab] Sphere study #06

This time i wanted to go more into the drawTriangles() method of the new drawing API in flash. Building up [...]

[Lab] Javascript particles3D

Having some fun with Javascript. Its pretty cool and there is alot of potential!
I made this little “3d” bouncing [...]

[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the [...]

[Lab] Perlin candy sea

An attempt to use perlinNoise for the visualisation of a sea.
I also wanted to implement a boat drifting on it [...]

[Lab] GameOfLife

I found this old GameOfLife thing i did.
Cool stuff, brings back some good memories.
Always fun to find cool stuff from [...]

[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness [...]

[Lab] Sphere study #05

Also taking skinning as option within the sphere.
Here is my first test. Its not 100% optimal but its getting there.
Could [...]

[Lab] Sphere study #04

Added distance from light factor.
Playing around with the system and havin fun \ o /
You can use the UP arrow [...]

[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable.
Good review on how that works [...]

[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill [...]


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