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Lab
[Lab] Javascript particles3D
[Lab] Javascript particles3D

Having some fun with Javascript. Its pretty cool and there is alot of potential! I made this little “3d” bouncing balls test to see what was possible with little knowlegde of Javascript and incorperating some actionscript like animations. Ow and ofcourse of my Javascript noobness you can only view it in firefox….. and maybe safari […]

[Lab] PlasmaLines
[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the right client feel for this project. Turned out pretty cool, but still working on a couple of things tho so its not finished yet. Heres a little demo of the line configurator. [SWF]http://lab.rackdoll.nl/flash/plasmaLines/configurator/PlasmaLines.swf, 950, 500[/SWF]

[Lab] Perlin candy sea
[Lab] Perlin candy sea

An attempt to use perlinNoise for the visualisation of a sea. I also wanted to implement a boat drifting on it but i havent been able to find the time / effort to finish this little project. Who knows if it ever gets finished \o/ [SWF]http://blog.rackdoll.nl/wp-content/uploads/2009/10/perlinwaves.swf, 500, 500[/SWF]

[Lab] GameOfLife
[Lab] GameOfLife

I found this old GameOfLife thing i did. Cool stuff, brings back some good memories. Always fun to find cool stuff from the past. to start.. fill in a few cells by clicking on them. then press start. to restart press start again and start from scratch. [SWF]http://blog.rackdoll.nl/wp-content/uploads/2009/10/gameoflife.swf, 401, 401[/SWF]

[Lab] Bilateral Encoding / Decoding
[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness :). Cryptography is pretty cool. The DiscoveryChannel mentioned bilateral encoding last night and it got stuck in my mind… Thus my experiment. For this first experiment the class only supports all normal alphabetical string characters( […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. [SWF]http://blog.rackdoll.nl/wp-content/uploads/2009/08/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #04
[Lab] Sphere study #04

Added distance from light factor. Playing around with the system and havin fun \ o / You can use the UP arrow to brighten the light and the DOWN arrow to dim it. [SWF]http://blog.rackdoll.nl/wp-content/uploads/2009/08/sphere.swf, 950, 400[/SWF]

[Lab] Sphere study #03
[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable. Good review on how that works in Keith Peter’s book: ActionScript3.0 Animation Need to plugin a better particle screenPositioning algorithm for better calculations with the light. Still cant be asked to use triangle meshes. I will stick to building up […]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! [SWF]http://blog.rackdoll.nl/wp-content/uploads/2009/07/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #01
[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form in 3D… the sphere. Here is my first test. Testing drawing a sphere in 3 axes, mapping out flat sprites on the sphere and also testing out collision detection in 3 axes. Still need to […]

[Lab] PerlinWaves
[Lab] PerlinWaves

[SWF]http://lab.rackdoll.nl/flash/perlinwaves/PerlinWaves.swf, 350, 300[/SWF]

[AS3.0] GridCollisionDetection
[AS3.0] GridCollisionDetection

Bought Keith Peters’ new book: Advanced AS3.0 animation. It rocks! Working on first chapter now: gridcollisions. Cool stuff. Here’s my first test.

[AS3.0] Circle-Circle intersection
[AS3.0] Circle-Circle intersection