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[iOS] Using C++ in Objective-C
[iOS] Using C++ in Objective-C

When developing for iOS a developer might sometimes need to go from Objective-C to C++ and from C++ to Objective-C again. Both languages are derrivatives from C but are somewhat a pain in the ass to combine. So here’s a little how to on this subject. Toolset. For this example we will be working in […]

[Unity3D] Post Process Building
[Unity3D] Post Process Building

I have been talking about writing native Unity3D plugins ( android, iOS ). When building native plugins for Android, you dont have to do much after building your Unity3D app. The JAR gets called and you are on your way. On the iOS side however, there is much more than meets the eye. Unity3D, when […]

[Unity3D] Writing native plugins: iOS
[Unity3D] Writing native plugins: iOS

Following up on the previous post on writing native android plugins. I will now go into the process of creating native iOS plugins for Unity3D. At the end of this post we will have a .a file as the native library together with some headers used for our implemented classes and an UnityAppController subclass. iOS […]

[Objective-C] Camera Class
[Objective-C] Camera Class

Lately i’ve been working more and more on mobile IOS projects. Within these projects i tend to use mobile camera’s alot. There are alot of different camera frameworks / modules out there, but for the sake of knowing WTF is going on inside those pieces of code, i am writing my own camera class. This […]

[Lab] Tracing rays #01
[Lab] Tracing rays #01

Diving into 3D more. I am now learning that drawing lots of triangles on screen can be tedious en performance heavy. So… while reading up on the subject i came along some posts about raytracing and raymarching. A technique used in image processing. You can read all about it here! This technique seemed cool and […]

[Lab] Dreaming of Spaces
[Lab] Dreaming of Spaces

For a short while now if have been looking into Java / Processing and OpenGL. And i have to say that i quite like it. Not only for extension comfort but also for its power. In flash i can get up to 200.000 particles and maybe even somewhat more. But if i want alot more… […]

[Lab] The Scanline
[Lab] The Scanline

Just a little fun project i thought up. Made within a couple of hours. Actually pretty fun project. Who knows… maybe i’ll develop it into a vj tool or something. Always fun these things. The app copies the video stream and translates it to “scanlines”, who make up 1 block. Blocks are repeated infinitely. This […]

[Game] AlphaOmega v0.1
[Game] AlphaOmega v0.1

Dropped the 3D engine development a bit. It is summer…. so i need to be developing a fun project in between, i guess. I started development on a 2D space game. Dont really know what its going to be in the end but i already looks awesome. Name for now will be AlphaOmega. Below is […]

[Lab] 3D study #04
[Lab] 3D study #04

I found some extra time to work on my 3d studies. Thus am posting a little update here. Am still working on the lighting, rendering and materials I updated the facenormals, lighting, material and render calculations. It now runs fairly ok. Am still far from satisfied but its getting there. Below you are seeing the […]

[Lab] Text Particle Explosion
[Lab] Text Particle Explosion

While digging thru old files, i found this particle experiment. Goal was to make text explode into little particles. In this project i load a black and white image ( background white, letters black ). This image is processed by the system. For each black pixel inside the image i place a red particle on […]

[AS3.0] 3D basics #01
[AS3.0] 3D basics #01

While working on 3D in flash it feels like a good idea to explain a little bit on my approach on this interesting subject. Starting from the basics this article is ment for those who want some more insight on how 3D in flash is done. Nothing fancy, just the basics. The Vertex. A vertex […]

[Lab] 3D study #03
[Lab] 3D study #03

Still working on the 3D side of flash. Working out primitives and lights. Got most of the primitives up and running in the system. Lights can now also be added, but i am not fully happy yet about the light. So still working on that part. Have some concepts i want to try in the […]

[Lab] 3D study #01
[Lab] 3D study #01

Since flash is going hardcore 3D in the very near future ( with OpenGL ), i’d like to know more about this subject. I have used almost all the 3D flash engines out there, but never actually dig into the actual core codes that make the vertices, polygons, faces and scenes. Using the native flash […]

[Lab] AudioRibbon Worm
[Lab] AudioRibbon Worm

Ribbons on my mind. Still on my mind since this little project. Was working on 3D ribbons and just had enough of the triangles and all that 3D stuff. So… after sitting back and rethinking it… I remembered the speech of Aral Balkan waaaaay back about keeping things simple. So here is my simple version […]

[AS3.0] Fusion5 *.comp parser
[AS3.0] Fusion5 *.comp parser

In Fusion you can track an object’s position and do some cool stuff with it. Wouldn’t it be nice to have that same ability inside flash ? Or maybe go from Fusion to flash to have a sprite follow your tracked positions ? Yesh that would be nice! So i made a parser for Fusion5 […]

[AS3.0] VideoScrubber NetStream upgrade.
[AS3.0] VideoScrubber NetStream upgrade.

A while a go i posted the VideoScrubber class and the VideoScrubber Tutorial. This class enables you to embed a video on the timeline and scrub thru the video. You could drag and throw thru the frames. I have gotten alot of positive responses to the class. A few days ago i got an email […]

[Lab] Lissajous Curve 3D
[Lab] Lissajous Curve 3D

Stumbled upon this funny little curve. I have seen it show its face in many old experiments, but i never knew the curve is called a Lissajous curve. a normal Lissajous curve: Played around with it. Added an equation for the Z-Axis. I liked the result so i plugged it in my little lab engine. […]

[Lab] MetaBalls
[Lab] MetaBalls

An effect i wanted to do for a long time! This effect is made with the same framework as the pixel primitives. Hoping to expand it more and more till i have a nice little demo framework.. This movie requires Flash Player 9 have fun! Rackdoll.

[as3.0] SoundManager v1.0
[as3.0] SoundManager v1.0

Needed to work with sounds in a project. So i decided to make a dynamic SoundManager class to handle it all. Now i can easily load and handle the sounds i use inside a flash project. Currently this manager only plays the .mp3 format, but am looking into playing other formats aswell. Download it at […]

[Lab] Pixel Primitives
[Lab] Pixel Primitives

Still working on my little pixel project. This time i wanted to try out other shapes. So i started out with the base forms…primitives. Just to see how i could optimize the system so i could do any shape or form. Its turning out pretty nice and progression is at hand! woot! But none the […]

[AS3.0] VideoScrubber Tutorial
[AS3.0] VideoScrubber Tutorial

Alot of people have been asking about the videoscrubber class (demo with video). Most of the questions where about how to get the darn thing to work correctly. Well….. after the last mail from Sven ( hi Sven..hehe ) i realized i had to do a very simple lilttle demo / tutorial on how to […]

[Lab] Water study #01
[Lab] Water study #01

A long time item on my todo list is to make a good water simulation. Never tried it because it seemed to difficult in my mind. Today i made a first start on getting it done. In this first test i make use of graphics.lineTo to draw lines and bitmapdata.draw() to draw them into a […]

[Lab] Sphere study #06
[Lab] Sphere study #06

This time i wanted to go more into the drawTriangles() method of the new drawing API in flash. Building up vertices, indices and setting up UVT data… all very cool and o so powerfull. So in continuation of my sphere study project i made another sphere this time not made up from sprites, but made […]

[Lab] Javascript particles3D
[Lab] Javascript particles3D

Having some fun with Javascript. Its pretty cool and there is alot of potential! I made this little “3d” bouncing balls test to see what was possible with little knowlegde of Javascript and incorperating some actionscript like animations. Ow and ofcourse of my Javascript noobness you can only view it in firefox….. and maybe safari […]

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