Script.it .Nam Myoho Renghe Kyo.

Script.it
Custom Classes
[Lab] PlasmaLines
[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the right client feel for this project. Turned out pretty cool, but still working on a couple of things tho so its not finished yet. Heres a little demo of the line configurator. This movie requires […]

[AS3.0] VideoScrubber
[AS3.0] VideoScrubber

When working @Woedend! on terraYamaha.com i made this little proof of concept demo for the presentation boys to show at Yamaha. With the videoScrubber class you can basicly grab, slide and throw ( scrub ) your way through a movieclip with an embedded video file. If you put in a video of a 360 rotation […]

Fish v0.1
Fish v0.1

Also learning more about visual programming in Java / Android. Very cool en super powerfull. Although some drawing functions also need knowledge about memory and memory handling, its very cool to use such power! i like! For this first test i made a screensaver with flocking fish. you can download the screensaver here! To install: […]

[Lab] Bilateral Encoding / Decoding
[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness :). Cryptography is pretty cool. The DiscoveryChannel mentioned bilateral encoding last night and it got stuck in my mind… Thus my experiment. For this first experiment the class only supports all normal alphabetical string characters( […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. This movie requires Flash Player 9

[Lab] Sphere study #04
[Lab] Sphere study #04

Added distance from light factor. Playing around with the system and havin fun \ o / You can use the UP arrow to brighten the light and the DOWN arrow to dim it. This movie requires Flash Player 9

[Lab] Sphere study #03
[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable. Good review on how that works in Keith Peter’s book: ActionScript3.0 Animation Need to plugin a better particle screenPositioning algorithm for better calculations with the light. Still cant be asked to use triangle meshes. I will stick to building up […]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! This movie requires Flash Player 9

[AS3.0] Mediaplayer lib on google code.
[AS3.0] Mediaplayer lib on google code.

I have moved my videoplayer framework to the google code repository. This way it will be more open and better documented for the community. You will find it here. have fun !

[AS3.0] VideoPlayer Framework.
[AS3.0] VideoPlayer Framework.

Am currently on twitter ( @rackdoll ) and joined a Flash Youngster channel ( #flashy ) We got together and i started the #Flashy lib. The first project i am adding to the project lib is a videoplayer framework for easy player construction inside flash. The framework is still under development… but its alrdy usable. […]

[AS3.0] Scale9Grid Helper class
[AS3.0] Scale9Grid Helper class

I have been working on a project with lots of round cornered cubes. They all have to scale so i apply scale9Grids. Making a new Scale9Grid everytime and not seeing the grid frustrated me enough to come up with a solution to all my problems. Thus the birth of the Scale9Helper class. This class can […]

[AS3.0] Circle-Circle intersection
[AS3.0] Circle-Circle intersection

I bought a new book called “Math and Art“. Its very cool and gives you an indepth look on the Maths within some art. – The first chapter starts with Circle-Circle intersection. I wanted to know how this works and how you code it so i did some research and here is my result: Drag […]

New AirCube v2 Beta up!
New AirCube v2 Beta up!

Finally after alot of recoding and loooong nights of no sleep, AirCube v2 Beta is finally up and running. Using Flash 10, AIR 1.1 and PV3d2.0 it works like a charm. Ofc its still in beta stage so i am debugging like mad Go download it! > AirCube Project Page < Have fun!

[PixelBender] FuzzyMosaic Filter
[PixelBender] FuzzyMosaic Filter

More pixelbender fun! \ o / About the fuzzy mosaic filter: This filter styles your picture in a fuzzyMosaic style. Build in pixelbender. Usage for flash. Demo: – Download flash bytecode: fuzzyMosaic.pbj – PixelBender code: ?View Code ACTIONSCRIPT1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 […]

[PixelBender] FuzzyDistort filter
[PixelBender] FuzzyDistort filter

A few months ago i made a filter in PixelBender Toolkit for use in flash. This filter is named: FuzzyDistort; it distorts an image in a fuzzy way. Demo: – Download here: FuzzyDistort.pbj – And heres the code ( it says ‘actionscript’ but its actually PixelBender code ): ?View Code ACTIONSCRIPT1 2 3 4 5 […]

[AS3.0] Animated Reflection Class
[AS3.0] Animated Reflection Class

In my previous post i had made a reflection class which makes a nice and need reflection for you. But when you want to reflect an animated clip it did not animate the reflection. Well….. i have made an upgrade on that Reflection class and now you can pass in a parameter if it’s animated […]

[AS3.0] Reflection Class
[AS3.0] Reflection Class

Been working on a project with lost of reflections. I made this class to help me create reflections… – Usage: var refl :Reflection = new Reflection( your_clip_to_be_reflected, reflection_height, reflection_strenght, reflection_yOffset ) ; addChild( refl ); – – Reflection class: ?View Code ACTIONSCRIPT1 2 3 4 5 6 7 8 9 10 11 12 13 14 […]

[AS3.0]Pixels2Object Class

Somehow i had the urge to do something with the color data from a BitmapData object. The result is this little class that makes a 2D Array ( Object with arrays inside ) that containtains de values from every pixel inside the BitmapData object. USAGE: var newObj:Object = Pixels2Object.getPixels( image.bitmapData ); trace( newObj.row0 ); trace( […]

[AS3.0]Multi Image Loader Class

After i did the Multi Image Loader AS2.0, I wanted to make an AS3.0 version of the class. ———— USAGE: var multi:MultiImageLoader = MultiImageLoader.getInstance(); multi.addEventListener( MultiImageLoader.IMAGE_LOAD_START , onImageStart ); multi.addEventListener( MultiImageLoader.IMAGE_LOAD_PROGRESS , onImageProgress ); multi.addEventListener( MultiImageLoader.IMAGE_LOAD_COMPLETE , onImageComplete ); multi.addEventListener( MultiImageLoader.MULTI_LOAD_START, onMultiStart ); multi.addEventListener( MultiImageLoader.MULTI_LOAD_COMPLETE, onMultiComplete ); multi.store( photoContainer_01, “img/img_01.png”, “myPhotoId” ); multi.store( photoContainer_02, “img/img_02.png”, […]

[AS2.0]Multi Image Loader Class

While i was doing a little AS2.0 project i made this MultiImageLoader class. This class will load multiple images for you and it will dispatch events. *NOTE: This class uses the EventDelegate from the asapframework. ———- USAGE: var multi:MultiImageLoader = MultiImageLoader.getInstance(); multi.addEventListener( MultiImageLoader.IMAGE_START , onImageStart ); multi.addEventListener( MultiImageLoader.IMAGE_PROGRESS , onImageProgress ); multi.addEventListener( MultiImageLoader.IMAGE_COMPLETE , onImageComplete […]

[AS3.0]TypeSorter Class

To spare some time on saving variables in a structured enviroment, i made this little TypeSorter class. The static function TypeSorter.sort accepts any variable. It will save the variables and sort them acccording to their data types. TypeSorter.sort will return an structured object with arrays. ———– USAGE: var obj:Object = TypeSorter.sort( param1, param2, …params ); […]

Protected: [AS3.0]Webcam Motion Detection.

There is no excerpt because this is a protected post.

[Class] ToolBoks

In my spare time i made this little tooltip class in AS2.0 ToolBoks

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