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Objective-C
[iOS] Using C++ in Objective-C
[iOS] Using C++ in Objective-C

When developing for iOS a developer might sometimes need to go from Objective-C to C++ and from C++ to Objective-C again. Both languages are derrivatives from C but are somewhat a pain in the ass to combine. So here’s a little how to on this subject. Toolset. For this example we will be working in […]

[iOS] ARM version checker
[iOS] ARM version checker

These days developers, especially iOS developers, face the daunting task of building support for all kinds of ARM versions. As mobile devices evolve more and more into tiny computers with more and more processing power, the hardware changes with it. When developing iOS Native plugins that support all devices developers face this task like no […]

[Unity3D] Post Process Building
[Unity3D] Post Process Building

I have been talking about writing native Unity3D plugins ( android, iOS ). When building native plugins for Android, you dont have to do much after building your Unity3D app. The JAR gets called and you are on your way. On the iOS side however, there is much more than meets the eye. Unity3D, when […]

[Unity3D] Writing native plugins: iOS
[Unity3D] Writing native plugins: iOS

Following up on the previous post on writing native android plugins. I will now go into the process of creating native iOS plugins for Unity3D. At the end of this post we will have a .a file as the native library together with some headers used for our implemented classes and an UnityAppController subclass. iOS […]

[Objective-C] Camera Class
[Objective-C] Camera Class

Lately i’ve been working more and more on mobile IOS projects. Within these projects i tend to use mobile camera’s alot. There are alot of different camera frameworks / modules out there, but for the sake of knowing WTF is going on inside those pieces of code, i am writing my own camera class. This […]

[AS3.0 / JS / XCode / Java] Decimal formatting numbers
[AS3.0 / JS / XCode / Java] Decimal formatting numbers

So you have a number and want to apply some decimal separators to it. For example: 1000 -> 1.000 10000 -> 10.000 Here are the AS3.0, Javascript, Objective-C and Java codes to do so. If you look closely there is not really a big difference between languages.For OO languages almost all structures are the same […]

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