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[Unity3D] Post Process Building
[Unity3D] Post Process Building

I have been talking about writing native Unity3D plugins ( android, iOS ). When building native plugins for Android, you dont have to do much after building your Unity3D app. The JAR gets called and you are on your way. On the iOS side however, there is much more than meets the eye. Unity3D, when […]

[Unity3D] Writing native plugins: iOS
[Unity3D] Writing native plugins: iOS

Following up on the previous post on writing native android plugins. I will now go into the process of creating native iOS plugins for Unity3D. At the end of this post we will have a .a file as the native library together with some headers used for our implemented classes and an UnityAppController subclass. iOS […]

[Unity3D] Writing native plugins: Android
[Unity3D] Writing native plugins: Android

These days, it’s all about Unity3D and it’s ability to crosscompile to different platforms. This gives developers and creatives an quick and easy creation flow. There are lots of resources online whom explain in detail the workings of Unity3D and its components…. but you don’t see alot of talks about the native plugins for Android […]

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