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Unity3D
[HowTo] – Post Process Building in Unity3D
[HowTo] - Post Process Building in Unity3D

I have been talking about writing native Unity3D plugins ( android, iOS ). When building native plugins for Android, you dont have to do much after building your Unity3D app. The JAR gets called and you are on your way. On the iOS side however, there is much more than meets the eye. Unity3D, when […]

[HowTo] – native Android plugins for Unity3D
[HowTo] - native Android plugins for Unity3D

This article is part 2 of the series on Creating native mobile plugins, you can find part 1 here.In the previous part we talked about the way to create, code and implement a Unity3D native plugin for iOS.This time we will be covering the Android platform and creating a native Unity3D plugin for that platform. This […]

[HowTo] – native iOS plugins for Unity3D
[HowTo] - native iOS plugins for Unity3D

When developing a new mobile application, we would often see a need for custom mobile logic that Unity3D does not support out of the box.Actions like taking a picture and saving it to the camera roll or even sending an in app email would fit the “custom mobile logic” description and would thus be build […]

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