Flash
[AS3.0] VideoScrubber NetStream upgrade.

A while a go i posted the VideoScrubber class and the VideoScrubber Tutorial.
This class enables you to embed a video [...]

[Lab] The Perlin Landscape

When working on ‘The Perlin Sea’, i realised there is more to be discovered on the use of perlinNoise.
So i [...]

[Lab] The Perlin Sea

Went thru some old stuff and found some of my old perlinNoise projects.
Loads of fun and a high coolness factor…..so [...]

[Lab] Lorenz Curve

The Lorenz Curve.
An equation i wanted to do for a long time.I knew i had to try one.
Discovered by Edward [...]

[Lab] ParticleStorm Lissajous

When i saw Ralph Hauwert’s Bloom particle flow i knew i needed to know how and what.
So, as a homage [...]

[Lab] Lissajous Curve 3D

Stumbled upon this funny little curve. I have seen it show its face in many old experiments,
but i never knew [...]

[Lab] MetaBalls

An effect i wanted to do for a long time!
This effect is made with the same framework as the pixel [...]

[as3.0] SoundManager v1.0

Needed to work with sounds in a project. So i decided to make a dynamic SoundManager class to handle it [...]

[Lab] Look ma!, …Tunnels!

Nothing much too say. Working hard on some stuff i want to get done. Bought a new house, got a [...]

[Lab] Water study #01

A long time item on my todo list is to make a good water simulation. Never tried it because it [...]

[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the [...]

[AS3.0] VideoScrubber

When working @Woedend! on terraYamaha.com i made this little proof of concept demo for the presentation boys to show at [...]

[Lab] Perlin candy sea

An attempt to use perlinNoise for the visualisation of a sea.
I also wanted to implement a boat drifting on it [...]

[Lab] GameOfLife

I found this old GameOfLife thing i did.
Cool stuff, brings back some good memories.
Always fun to find cool stuff from [...]

[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness [...]

[Lab] Sphere study #05

Also taking skinning as option within the sphere.
Here is my first test. Its not 100% optimal but its getting there.
Could [...]

[Lab] Sphere study #04

Added distance from light factor.
Playing around with the system and havin fun \ o /
You can use the UP arrow [...]

[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable.
Good review on how that works [...]

[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill [...]

[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form [...]

[AS3.0] Mediaplayer lib on google code.

I have moved my videoplayer framework to the google code repository.
This way it will be more open and better documented [...]

[Lab] PerlinWaves

This movie requires Flash Player 9

[AS3.0] VideoPlayer Framework.

Am currently on twitter ( @rackdoll ) and joined a Flash Youngster channel ( #flashy )
We got together and i [...]

[AS3.0] GridCollisionDetection

Bought Keith Peters’ new book: Advanced AS3.0 animation.
It rocks!
Working on first chapter now: gridcollisions.
Cool stuff.
Here’s my first test.


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