A while a go i posted the VideoScrubber class and the VideoScrubber Tutorial.
This class enables you to embed a video [...]
When working on ‘The Perlin Sea’, i realised there is more to be discovered on the use of perlinNoise.
So i [...]
Went thru some old stuff and found some of my old perlinNoise projects.
Loads of fun and a high coolness factor…..so [...]
The Lorenz Curve.
An equation i wanted to do for a long time.I knew i had to try one.
Discovered by Edward [...]
When i saw Ralph Hauwert’s Bloom particle flow i knew i needed to know how and what.
So, as a homage [...]
Stumbled upon this funny little curve. I have seen it show its face in many old experiments,
but i never knew [...]
An effect i wanted to do for a long time!
This effect is made with the same framework as the pixel [...]
Needed to work with sounds in a project. So i decided to make a dynamic SoundManager class to handle it [...]
Nothing much too say. Working hard on some stuff i want to get done. Bought a new house, got a [...]
A long time item on my todo list is to make a good water simulation. Never tried it because it [...]
Have been working on a project with lines. Made this little config tool to configure the lines and get the [...]
When working @Woedend! on terraYamaha.com i made this little proof of concept demo for the presentation boys to show at [...]
An attempt to use perlinNoise for the visualisation of a sea.
I also wanted to implement a boat drifting on it [...]
I found this old GameOfLife thing i did.
Cool stuff, brings back some good memories.
Always fun to find cool stuff from [...]
Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness [...]
Also taking skinning as option within the sphere.
Here is my first test. Its not 100% optimal but its getting there.
Could [...]
Added distance from light factor.
Playing around with the system and havin fun \ o /
You can use the UP arrow [...]
Have been working on 3D lighting. Still have to implement a distance from light variable.
Good review on how that works [...]
Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill [...]
Want to know more about 3D and the maths behind it. Thus i started to study the most basic form [...]
I have moved my videoplayer framework to the google code repository.
This way it will be more open and better documented [...]
Am currently on twitter ( @rackdoll ) and joined a Flash Youngster channel ( #flashy )
We got together and i [...]
Bought Keith Peters’ new book: Advanced AS3.0 animation.
It rocks!
Working on first chapter now: gridcollisions.
Cool stuff.
Here’s my first test.