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[Lab] GameOfLife
[Lab] GameOfLife

I found this old GameOfLife thing i did. Cool stuff, brings back some good memories. Always fun to find cool stuff from the past. to start.. fill in a few cells by clicking on them. then press start. to restart press start again and start from scratch. This movie requires Flash Player 9

[Lab] Bilateral Encoding / Decoding
[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness :). Cryptography is pretty cool. The DiscoveryChannel mentioned bilateral encoding last night and it got stuck in my mind… Thus my experiment. For this first experiment the class only supports all normal alphabetical string characters( […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. This movie requires Flash Player 9

[Lab] Sphere study #04
[Lab] Sphere study #04

Added distance from light factor. Playing around with the system and havin fun \ o / You can use the UP arrow to brighten the light and the DOWN arrow to dim it. This movie requires Flash Player 9

[Lab] Sphere study #03
[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable. Good review on how that works in Keith Peter’s book: ActionScript3.0 Animation Need to plugin a better particle screenPositioning algorithm for better calculations with the light. Still cant be asked to use triangle meshes. I will stick to building up […]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! This movie requires Flash Player 9

[Lab] Sphere study #01
[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form in 3D… the sphere. Here is my first test. Testing drawing a sphere in 3 axes, mapping out flat sprites on the sphere and also testing out collision detection in 3 axes. Still need to […]

[AS3.0] Mediaplayer lib on google code.
[AS3.0] Mediaplayer lib on google code.

I have moved my videoplayer framework to the google code repository. This way it will be more open and better documented for the community. You will find it here. have fun !

[Lab] PerlinWaves
[Lab] PerlinWaves

This movie requires Flash Player 9

[AS3.0] VideoPlayer Framework.
[AS3.0] VideoPlayer Framework.

Am currently on twitter ( @rackdoll ) and joined a Flash Youngster channel ( #flashy ) We got together and i started the #Flashy lib. The first project i am adding to the project lib is a videoplayer framework for easy player construction inside flash. The framework is still under development… but its alrdy usable. […]

[AS3.0] GridCollisionDetection
[AS3.0] GridCollisionDetection

Bought Keith Peters’ new book: Advanced AS3.0 animation. It rocks! Working on first chapter now: gridcollisions. Cool stuff. Here’s my first test.

Script & Compile flash online
Script & Compile flash online

Build, script & compile flash online! Who needs flash ?! http://wonderfl.kayac.com/

[AS3.0] Scale9Grid Helper class
[AS3.0] Scale9Grid Helper class

I have been working on a project with lots of round cornered cubes. They all have to scale so i apply scale9Grids. Making a new Scale9Grid everytime and not seeing the grid frustrated me enough to come up with a solution to all my problems. Thus the birth of the Scale9Helper class. This class can […]

[AS3.0] Circle-Circle intersection
[AS3.0] Circle-Circle intersection

I bought a new book called “Math and Art“. Its very cool and gives you an indepth look on the Maths within some art. – The first chapter starts with Circle-Circle intersection. I wanted to know how this works and how you code it so i did some research and here is my result: Drag […]

New AirCube v2 Beta up!
New AirCube v2 Beta up!

Finally after alot of recoding and loooong nights of no sleep, AirCube v2 Beta is finally up and running. Using Flash 10, AIR 1.1 and PV3d2.0 it works like a charm. Ofc its still in beta stage so i am debugging like mad Go download it! > AirCube Project Page < Have fun!

[Report] Flash on the beach 2008 – day 03
[Report] Flash on the beach 2008 - day 03

After a long night of partying,lot’s of beer drinking and finally headaches, i started on the 3rd day of Flash on the beach. Here’s my recap. Keith Peters. Keith was the first speaker of the day. It’s always fun to start the day with some heavy maths. Keith dazzled us with some chapters in his […]

[Report] Flash on the beach 2008 – day 02
[Report] Flash on the beach 2008 - day 02

Here’s a recap of the second day of Flash on the beach Brighton 2008. Aral Balkan. The starter of the day was Aral Balkan. Aral planned a session about the Google App Engine but he switched to another presentation called “5 rules for Hedonistic Creatives”. In this presentation he talked about the way Actionscript is […]

[Report] Flash on the beach 2008 – day 01
[Report] Flash on the beach 2008 - day 01

It’s been a long day full of cool stuff. Here’s a recap. Marco Casario. Marco talked to us about making mash-ups. Especially about making mash-ups within Flex, Flash or AIR.  He explained how to make use of the Flickr, Yahoo, Twitter and Youtube api’s. Very cool en also interesting. He also showed us some resources […]

[Report] Flash on the beach 2008 – day 0
[Report] Flash on the beach 2008 - day 0

Today i arrived at Brighton.. for Flash On The Beach Brighton looks good and its very warm here… I got a hotel right on the boulevard and its very nice. I like the vibe that is hangin’  around here. Lots of beer and fish and chips everywhere Well tomorrow FOTB starts and i got my […]

[AS3.0] Animated Reflection Class
[AS3.0] Animated Reflection Class

In my previous post i had made a reflection class which makes a nice and need reflection for you. But when you want to reflect an animated clip it did not animate the reflection. Well….. i have made an upgrade on that Reflection class and now you can pass in a parameter if it’s animated […]

[AS3.0] Reflection Class
[AS3.0] Reflection Class

Been working on a project with lost of reflections. I made this class to help me create reflections… – Usage: var refl :Reflection = new Reflection( your_clip_to_be_reflected, reflection_height, reflection_strenght, reflection_yOffset ) ; addChild( refl ); – – Reflection class: ?View Code ACTIONSCRIPT1 2 3 4 5 6 7 8 9 10 11 12 13 14 […]

3D Texturing explained….

Seb-Lee DeLisle has posted a very nice and very short presentation about the way texturing is done in 3D engines. Most explainations online are in text so it’s hard to imagine how it works. Seb’s presentation consists only of images so you can actually see what is done. Very cool and educational! Go view Seb’s […]

[AdobeLabs] Flash Player 10 Beta 2

A few days ago Adobe announced the release of FlashPlayer 10 beta 2. Within this release they have fixed alot of bugs. Several members of the flash community where extensively debugging the beat 1 version and reporting about that. Adobe collected all the findings and, together with their own findings, made a better version of […]

Google and Yahoo see Flash content!

Adobe announced this week that they have given a special version of the flash player to Google and Yahoo. With this version it is possible to crawl trough .swf’s, do user actions and read content from within the .SWF. A mayor leap forward in making flash better findable for search engines. Super cool! And you […]

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