Script.it .Nam Myoho Renghe Kyo.

Script.it
Tools
[iOS] Using C++ in Objective-C
[iOS] Using C++ in Objective-C

When developing for iOS a developer might sometimes need to go from Objective-C to C++ and from C++ to Objective-C again. Both languages are derrivatives from C but are somewhat a pain in the ass to combine. So here’s a little how to on this subject. Toolset. For this example we will be working in […]

[iOS] ARM version checker
[iOS] ARM version checker

These days developers, especially iOS developers, face the daunting task of building support for all kinds of ARM versions. As mobile devices evolve more and more into tiny computers with more and more processing power, the hardware changes with it. When developing iOS Native plugins that support all devices developers face this task like no […]

[Unity3D] Post Process Building
[Unity3D] Post Process Building

I have been talking about writing native Unity3D plugins ( android, iOS ). When building native plugins for Android, you dont have to do much after building your Unity3D app. The JAR gets called and you are on your way. On the iOS side however, there is much more than meets the eye. Unity3D, when […]

[Unity3D] Writing native plugins: iOS
[Unity3D] Writing native plugins: iOS

Following up on the previous post on writing native android plugins. I will now go into the process of creating native iOS plugins for Unity3D. At the end of this post we will have a .a file as the native library together with some headers used for our implemented classes and an UnityAppController subclass. iOS […]

[Unity3D] Writing native plugins: Android
[Unity3D] Writing native plugins: Android

These days, it’s all about Unity3D and it’s ability to crosscompile to different platforms. This gives developers and creatives an quick and easy creation flow. There are lots of resources online whom explain in detail the workings of Unity3D and its components…. but you don’t see alot of talks about the native plugins for Android […]

[Objective-C] Camera Class
[Objective-C] Camera Class

Lately i’ve been working more and more on mobile IOS projects. Within these projects i tend to use mobile camera’s alot. There are alot of different camera frameworks / modules out there, but for the sake of knowing WTF is going on inside those pieces of code, i am writing my own camera class. This […]

[Lab] BezierPaths
[Lab] BezierPaths

BezierPaths, always a fun subject. These paths can be used for smooth lines, car drive behaviours or even cable / string simulations. To get a better understanding of the BezierPath, we need to start with a simpler version…the Cubic Bezier Curve.   The Cubic Bezier Curve. The cubic bezier curve is a curve from coordinate […]

[Lab] AudioRibbon Worm
[Lab] AudioRibbon Worm

Ribbons on my mind. Still on my mind since this little project. Was working on 3D ribbons and just had enough of the triangles and all that 3D stuff. So… after sitting back and rethinking it… I remembered the speech of Aral Balkan waaaaay back about keeping things simple. So here is my simple version […]

[AS3.0] Fusion5 *.comp parser
[AS3.0] Fusion5 *.comp parser

In Fusion you can track an object’s position and do some cool stuff with it. Wouldn’t it be nice to have that same ability inside flash ? Or maybe go from Fusion to flash to have a sprite follow your tracked positions ? Yesh that would be nice! So i made a parser for Fusion5 […]

[AS3.0] VideoScrubber NetStream upgrade.
[AS3.0] VideoScrubber NetStream upgrade.

A while a go i posted the VideoScrubber class and the VideoScrubber Tutorial. This class enables you to embed a video on the timeline and scrub thru the video. You could drag and throw thru the frames. I have gotten alot of positive responses to the class. A few days ago i got an email […]

[AS3.0] VideoScrubber Tutorial
[AS3.0] VideoScrubber Tutorial

Alot of people have been asking about the videoscrubber class (demo with video). Most of the questions where about how to get the darn thing to work correctly. Well….. after the last mail from Sven ( hi Sven..hehe ) i realized i had to do a very simple lilttle demo / tutorial on how to […]

[Lab] Konami Code Interpreter v1.0
[Lab] Konami Code Interpreter v1.0

Little while ago i saw this site. Which lists sites that got the konami code easter egg in them. Very cool subject. So i wrote a lilttle helper class which you can use in actionscript3.0 to include such codes in your projects. How cool issit to have your very own Konami / Custom coded site […]

[AS3.0] VideoScrubber
[AS3.0] VideoScrubber

When working @Woedend! on terraYamaha.com i made this little proof of concept demo for the presentation boys to show at Yamaha. With the videoScrubber class you can basicly grab, slide and throw ( scrub ) your way through a movieclip with an embedded video file. If you put in a video of a 360 rotation […]

[Lab] Bilateral Encoding / Decoding
[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness :). Cryptography is pretty cool. The DiscoveryChannel mentioned bilateral encoding last night and it got stuck in my mind… Thus my experiment. For this first experiment the class only supports all normal alphabetical string characters( […]

[AS3.0] Scale9Grid Helper class
[AS3.0] Scale9Grid Helper class

I have been working on a project with lots of round cornered cubes. They all have to scale so i apply scale9Grids. Making a new Scale9Grid everytime and not seeing the grid frustrated me enough to come up with a solution to all my problems. Thus the birth of the Scale9Helper class. This class can […]

New AirCube v2 Beta up!
New AirCube v2 Beta up!

Finally after alot of recoding and loooong nights of no sleep, AirCube v2 Beta is finally up and running. Using Flash 10, AIR 1.1 and PV3d2.0 it works like a charm. Ofc its still in beta stage so i am debugging like mad Go download it! > AirCube Project Page < Have fun!

AS3.0 Google App Engine Framework

– Aral Balkan came up with yet another new and super cool framework. It is called the GAE ( Google App Engine ) SWF Project.The GAE is build in Django and Python, but with the help of Aral’s new framework it’s easily managable with AS3.0. The GAE SWF framework makes working with the Google App […]

Gaia front-end flash framework.
Gaia front-end flash framework.

When reading Aral Balkan’s blog i saw an interesting post about this post ….. Steven Sacks came up with a new Flash framework for AS2 and AS3 called GAIA. Where the most of the flash frameworks are mostly back-end based, GAIA is front-end based. Making it easier for developers to setup a quick website or […]

Categories
Archives
Live Supporters