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[Omega3D] Framework Update #02

I’m beginning to like WebGL more and more.
I have been working hard on getting the framework where it should be, so…

Here are some new features:
– Point sprite support
– Level of Detail support
– Improved lighting system
– Shadow Mapping
– Spherical Environment Mapping
– Post Processing Pipeline

And overall:
– Improved framework stability
– More Materials
– More Shaders

Project Page: http://lab.rackdoll.nl/js/omega/

Some screenies:
SEM

postprocessing

pointsprites

Lodobject

lights

shadowmapping

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