Script.it .Nam Myoho Renghe Kyo.

Script.it
[as3.0] SoundManager v1.0

Needed to work with sounds in a project. So i decided to make a dynamic SoundManager class to handle it all. Now i can easily load and handle the sounds i use inside a flash project. Currently this manager only plays the .mp3 format, but am looking into playing other formats aswell.

Download it at googlecode.
Maybe take a look on the wiki about it.

Or

Take a look at the class code:

?View Code ACTIONSCRIPT
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
package 
{
	import flash.media.SoundTransform;
	import flash.events.IOErrorEvent;
	import flash.events.ProgressEvent;
	import flash.events.Event;
	import flash.net.URLRequest;
	import flash.utils.Dictionary;
	import flash.media.Sound;
	import flash.media.SoundChannel;
 
	/**
	 * @author  RACKDOLL
	 * @version 1.0
	 * @usage
	 * SoundManager.getInstance().addSound  ( "yourSoundID", "yourSoundPath" );
	 * SoundManager.getIinstance().playSound( "yourSoundID", yourVolume, yourRepeatCount );
	 * SoundManager.getInstance().stopSound ( "yourSoundID" );
	 */
	public class SoundManager
	{
		public var sounds           :Dictionary   = null;
		public var currPlayingSounds:Dictionary   = null;
 
 
 
 
 
 
//***************************************************************************
// 					C O N S T R U C T O R
//***************************************************************************
		public function SoundManager()
		{
			sounds 			  = new Dictionary();
			currPlayingSounds = new Dictionary();
		}
 
		// --> SINGLETON:
		private static var _instance:SoundManager;
		public static function getInstance():SoundManager 
		{
			if(!_instance )_instance = new SoundManager();
			return _instance;
		}
 
 
 
 
 
 
 
 
 
 
//***************************************************************************
// 					A D D  /  R E M O V E
//***************************************************************************		
 
 
		//-------------------------------
		//  ADD SOUND WITH ID:
		//-------------------------------
		public function addSound( $id:String, $url:String):void 
		{
			sounds[$id] = $url;
		}
 
 
 
 
 
		//-------------------------------
		//  REMOVE SOUND WITH ID:
		//-------------------------------
		public function removeSound( $id:String ):void 
		{
			var id:String;
 
			//1.
			//check current playing sounds dictionary for sound:
			for( id in currPlayingSounds){
				if( id == $id ){
					delete currPlayingSounds[id];
					break;
				}
			}
 
 
			//2.
			//check all sounds dictionary for sound:
			for( id in sounds){
				if( id == $id ){
					delete sounds[id];
					break;
				}
			}
		}
 
 
 
 
 
 
 
 
 
//***************************************************************************
// 					P L A Y  /  S T O P
//***************************************************************************		
 
 
		//-------------------------------
		//  PLAY SOUND WITH ID:
		//-------------------------------
		public function playSound( $id:String, $volume:Number = 1.0, $timesToRepeat:int = 999 ):void 
		{
			//first check if it alrdy excists, if so...start it!
			var t:SoundTransform;
			for( var id:String in currPlayingSounds){
 
				if( id == $id ){
					var c:SoundChannel  = currPlayingSounds[id].channel as SoundChannel;
					var s:Sound         = currPlayingSounds[id].sound as Sound;
					t = new SoundTransform($volume);
					c = s.play(0, $timesToRepeat);
					c.soundTransform = t;
					currPlayingSounds[id] = { channel: c, sound: s, volume: $volume };
					return;
				}
			}
 
 
			//---
			//If we come here, it means we have a new sound!
 
			//setup sound:
			var req:URLRequest = new URLRequest( sounds[$id] );
			var soundFactory:Sound = new Sound();
			soundFactory.addEventListener(Event.COMPLETE	    , onSoundFactoryComplete );
			soundFactory.addEventListener(ProgressEvent.PROGRESS, onSoundFactoryProgress );
			soundFactory.addEventListener(IOErrorEvent.IO_ERROR , onIOError );
 
			//load sound:
			soundFactory.load( req );
 
			//play sound:
			var channel:SoundChannel = new SoundChannel();
			channel = soundFactory.play(0, $timesToRepeat);
 
			//set volume:
			t = new SoundTransform($volume);
			channel.soundTransform = t;
 
 
			//save soound in current playing sounds:
			currPlayingSounds[ $id ] = { channel: channel, sound: soundFactory, volume: $volume  };
		}
 
 
 
 
 
 
 
 
		//-------------------------------
		//STOP SOUND WITH ID:
		//-------------------------------
		public function stopSound( $id:String ):void 
		{
			for( var id:String in currPlayingSounds ){
				trace( id );
				if( id == $id ){
					SoundChannel( currPlayingSounds[id].channel ).stop();
				}
			}
		}
 
 
 
 
 
 
 
 
 
//***************************************************************************
// 					V O L U M E
//***************************************************************************
 
		//-------------------------------
		// SET ALL SOUND VOLUMES:
		//-------------------------------
		public function setGlobalVolume( $volume:Number ):void 
		{
			for( var id:String in currPlayingSounds ){
					var s:SoundTransform = new SoundTransform($volume);
					SoundChannel( currPlayingSounds[id].channel ).soundTransform = s;
					currPlayingSounds[id].volume = $volume;
				}
		}
 
 
 
 
 
		//-------------------------------
		// TOGGLE MUTE ALL SOUNDS:
		//-------------------------------
		public function muteAll( $mute:Boolean = true ):void
		{
			if( $mute ) {
				setGlobalVolume(0.0);
			}
			else
			{
				for( var id:String in currPlayingSounds){
					var s:SoundTransform = new SoundTransform(currPlayingSounds[id].volume);
					SoundChannel( currPlayingSounds[id].channel ).soundTransform = s;
				}
			}
		}
 
 
 
 
 
 
		//-------------------------------
		// SET SOUND VOLUME BY SOUND ID:
		//-------------------------------
		public function setVolume( $id:String, $volume:Number ):void 
		{
			for( var id:String in currPlayingSounds){
				if( id == $id ){
					var s:SoundTransform = new SoundTransform($volume);
					SoundChannel( currPlayingSounds[id].channel ).soundTransform = s;
					currPlayingSounds[id].volume = $volume;
				}
			}
		}
 
 
 
 
 
 
//***************************************************************************
// 			 R E A D I N G _ P R O P E R T I E S
//***************************************************************************		
 
 
 
		//-------------------------------
		// GET SOUND CHANNEL BY SOUND ID:
		//-------------------------------
		public function getSoundChannel( $id:String ):SoundChannel 
		{
			for( var id:String in currPlayingSounds){
				if( id == $id ){
					return SoundChannel( currPlayingSounds[id].channel );
				}
			}
			throwError(ERROR_NON_EXCISTENT_CHANNEL);
			return null;
		}
 
 
 
 
 
 
		//-------------------------------
		// GET SOUND TRANSFORM BY SOUND ID:
		//-------------------------------
		public function getSoundTransform( $id:String ):SoundTransform 
		{
			for( var id:String in currPlayingSounds){
				if( id == $id ){
					return SoundChannel( currPlayingSounds[id].channel ).soundTransform;
				}
			}
			throwError(ERROR_NON_EXCISTENT_TRANSFORM);
			return null;
		}
 
 
 
 
 
 
		//-------------------------------
		// GET SOUND VOLUME BY SOUND ID:
		//-------------------------------
		public function getSoundVolume( $id:String ):Number 
		{
			for( var id:String in currPlayingSounds){
				if( id == $id ){
					return currPlayingSounds[id].volume;
				}
			}
			throwError(ERROR_NON_EXCISTENT_VOLUME);
			return NaN;
		}
 
 
 
 
 
 
 
 
 
//***************************************************************************
// 					H A N D L E R S
//***************************************************************************
		public static const ERROR_NON_EXCISTENT_CHANNEL   :String = "You are trying to get a non excistent soundChannel!\nPlay it first in order to assign a channel!";
		public static const ERROR_NON_EXCISTENT_VOLUME    :String = "You are trying to get a non excistent volume!\nPlay it first in order to assign a volume!";
		public static const ERROR_NON_EXCISTENT_TRANSFORM :String = "You are trying to get a non excistent soundTransform!\nPlay it first in order to assign a transform!";
		public static const ERROR_IO					  :String = "There is an I-O error!";
		private function throwError( $error:String = "undefined_error" ):void 
		{
			throw Error("*** --> SOUND WARNING: "+$error+"

have fun!
Rackdoll

Creative Commons License
[as3.0] SoundManager v1.0 by Script.it, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Netherlands License.

Comments are closed.

Categories
Archives
Live Supporters