Script.it .Nam Myoho Renghe Kyo.

Script.it
Trigonometry
[Lab] 3D study #04
[Lab] 3D study #04

I found some extra time to work on my 3d studies. Thus am posting a little update here. Am still working on the lighting, rendering and materials I updated the facenormals, lighting, material and render calculations. It now runs fairly ok. Am still far from satisfied but its getting there. Below you are seeing the […]

[Lab] 3D study #03
[Lab] 3D study #03

Still working on the 3D side of flash. Working out primitives and lights. Got most of the primitives up and running in the system. Lights can now also be added, but i am not fully happy yet about the light. So still working on that part. Have some concepts i want to try in the […]

[Lab] 3D study #01
[Lab] 3D study #01

Since flash is going hardcore 3D in the very near future ( with OpenGL ), i’d like to know more about this subject. I have used almost all the 3D flash engines out there, but never actually dig into the actual core codes that make the vertices, polygons, faces and scenes. Using the native flash […]

[Lab] Pixel Primitives
[Lab] Pixel Primitives

Still working on my little pixel project. This time i wanted to try out other shapes. So i started out with the base forms…primitives. Just to see how i could optimize the system so i could do any shape or form. Its turning out pretty nice and progression is at hand! woot! But none the […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/08/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/07/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #01
[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form in 3D… the sphere. Here is my first test. Testing drawing a sphere in 3 axes, mapping out flat sprites on the sphere and also testing out collision detection in 3 axes. Still need to […]

[AS3.0] Circle-Circle intersection
[AS3.0] Circle-Circle intersection