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[Lab] Tracing rays #01
[Lab] Tracing rays #01

Diving into 3D more. I am now learning that drawing lots of triangles on screen can be tedious en performance heavy. So… while reading up on the subject i came along some posts about raytracing and raymarching. A technique used in image processing. You can read all about it here! This technique seemed cool and […]

[Game] AlphaOmega v0.1
[Game] AlphaOmega v0.1

Dropped the 3D engine development a bit. It is summer…. so i need to be developing a fun project in between, i guess. I started development on a 2D space game. Dont really know what its going to be in the end but i already looks awesome. Name for now will be AlphaOmega. Below is […]

[Lab] Text Particle Explosion
[Lab] Text Particle Explosion

While digging thru old files, i found this particle experiment. Goal was to make text explode into little particles. In this project i load a black and white image ( background white, letters black ). This image is processed by the system. For each black pixel inside the image i place a red particle on […]

[Lab] 3D study #03
[Lab] 3D study #03

Still working on the 3D side of flash. Working out primitives and lights. Got most of the primitives up and running in the system. Lights can now also be added, but i am not fully happy yet about the light. So still working on that part. Have some concepts i want to try in the […]

[Lab] 3D study #02
[Lab] 3D study #02

Since my previous post i’ve been very busy digging into 3D. The plan was to work on the shading, but i got delayed because of all cool tests i made. I am temporarily putting the shading on a slow flow and will work more on the core and run lots of more tests and experiments […]

[AS3.0] Fusion5 *.comp parser
[AS3.0] Fusion5 *.comp parser

In Fusion you can track an object’s position and do some cool stuff with it. Wouldn’t it be nice to have that same ability inside flash ? Or maybe go from Fusion to flash to have a sprite follow your tracked positions ? Yesh that would be nice! So i made a parser for Fusion5 […]

[AS3.0] VideoScrubber NetStream upgrade.
[AS3.0] VideoScrubber NetStream upgrade.

A while a go i posted the VideoScrubber class and the VideoScrubber Tutorial. This class enables you to embed a video on the timeline and scrub thru the video. You could drag and throw thru the frames. I have gotten alot of positive responses to the class. A few days ago i got an email […]

[Lab] The Perlin Landscape
[Lab] The Perlin Landscape

When working on ‘The Perlin Sea’, i realised there is more to be discovered on the use of perlinNoise. So i went on the interwebs and started looking for cool stuff. I came along Neuro’s blog and found his Continuous PerlinNoise post. I liked it. So…. i wanted to try it myself and see if […]

[Lab] The Perlin Sea
[Lab] The Perlin Sea

Went thru some old stuff and found some of my old perlinNoise projects. Loads of fun and a high coolness factor…..so i decided to do a screen for in my engine. Based on my old Perlin_Candy_Sea. The Perlin Sea ( Press the head to start ) [SWF]https://blog.rackdoll.nl/wp-content/uploads/2010/07/thePerlinSea.swf, 700,500[/SWF]

[Lab] ParticleStorm Lissajous
[Lab] ParticleStorm Lissajous

When i saw Ralph Hauwert’s Bloom particle flow i knew i needed to know how and what. So, as a homage to Ralph, here it is with a lissajous curve as position for the emitter. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2010/06/pixzorengine1.swf, 950,500[/SWF]

[Lab] MetaBalls
[Lab] MetaBalls

An effect i wanted to do for a long time! This effect is made with the same framework as the pixel primitives. Hoping to expand it more and more till i have a nice little demo framework.. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2010/03/particles.swf, 950,400[/SWF] have fun! Rackdoll.

[Lab] Look ma!, …Tunnels!
[Lab] Look ma!, ...Tunnels!

Nothing much too say. Working hard on some stuff i want to get done. Bought a new house, got a new job. At nighttimes i tend to do some fun coding like these two beauties. The famous tunnel effect. Was inspired by some earlier work of Simo Santavirta’s TE5 so i wanted to try that […]

[Lab] Water study #01
[Lab] Water study #01

A long time item on my todo list is to make a good water simulation. Never tried it because it seemed to difficult in my mind. Today i made a first start on getting it done. In this first test i make use of graphics.lineTo to draw lines and bitmapdata.draw() to draw them into a […]

[Lab] PlasmaLines
[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the right client feel for this project. Turned out pretty cool, but still working on a couple of things tho so its not finished yet. Heres a little demo of the line configurator. [SWF]http://lab.rackdoll.nl/flash/plasmaLines/configurator/PlasmaLines.swf, 950, 500[/SWF]

[AS3.0] VideoScrubber
[AS3.0] VideoScrubber

When working @Woedend! on terraYamaha.com i made this little proof of concept demo for the presentation boys to show at Yamaha. With the videoScrubber class you can basicly grab, slide and throw ( scrub ) your way through a movieclip with an embedded video file. If you put in a video of a 360 rotation […]

[Lab] Perlin candy sea
[Lab] Perlin candy sea

An attempt to use perlinNoise for the visualisation of a sea. I also wanted to implement a boat drifting on it but i havent been able to find the time / effort to finish this little project. Who knows if it ever gets finished \o/ [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/10/perlinwaves.swf, 500, 500[/SWF]

[Lab] GameOfLife
[Lab] GameOfLife

I found this old GameOfLife thing i did. Cool stuff, brings back some good memories. Always fun to find cool stuff from the past. to start.. fill in a few cells by clicking on them. then press start. to restart press start again and start from scratch. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/10/gameoflife.swf, 401, 401[/SWF]

[Lab] Bilateral Encoding / Decoding
[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness :). Cryptography is pretty cool. The DiscoveryChannel mentioned bilateral encoding last night and it got stuck in my mind… Thus my experiment. For this first experiment the class only supports all normal alphabetical string characters( […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/08/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #04
[Lab] Sphere study #04

Added distance from light factor. Playing around with the system and havin fun \ o / You can use the UP arrow to brighten the light and the DOWN arrow to dim it. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/08/sphere.swf, 950, 400[/SWF]

[Lab] Sphere study #03
[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable. Good review on how that works in Keith Peter’s book: ActionScript3.0 Animation Need to plugin a better particle screenPositioning algorithm for better calculations with the light. Still cant be asked to use triangle meshes. I will stick to building up […]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/07/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #01
[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form in 3D… the sphere. Here is my first test. Testing drawing a sphere in 3 axes, mapping out flat sprites on the sphere and also testing out collision detection in 3 axes. Still need to […]

[AS3.0] Mediaplayer lib on google code.
[AS3.0] Mediaplayer lib on google code.

I have moved my videoplayer framework to the google code repository. This way it will be more open and better documented for the community. You will find it here. have fun !

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