.Nam Myoho Renghe Kyo.
[HowTo] – Using C++ in Objective-C
[HowTo] - Using C++ in Objective-C

When developing for iOS a developer might sometimes need to go from Objective-C to C++ and from C++ to Objective-C again. Both languages are derrivatives from C but are somewhat a pain in the ass to combine. So here’s a little how to on this subject. Toolset. For this example we will be working in […]

[HowTo] – Post Process Building in Unity3D
[HowTo] - Post Process Building in Unity3D

I have been talking about writing native Unity3D plugins ( android, iOS ). When building native plugins for Android, you dont have to do much after building your Unity3D app. The JAR gets called and you are on your way. On the iOS side however, there is much more than meets the eye. Unity3D, when […]

[HowTo] – native Android plugins for Unity3D
[HowTo] - native Android plugins for Unity3D

This article is part 2 of the series on Creating native mobile plugins, you can find part 1 here.In the previous part we talked about the way to create, code and implement a Unity3D native plugin for iOS.This time we will be covering the Android platform and creating a native Unity3D plugin for that platform. This […]

[HowTo] – native iOS plugins for Unity3D
[HowTo] - native iOS plugins for Unity3D

When developing a new mobile application, we would often see a need for custom mobile logic that Unity3D does not support out of the box.Actions like taking a picture and saving it to the camera roll or even sending an in app email would fit the “custom mobile logic” description and would thus be build […]

Script & Compile flash online
Script & Compile flash online

Build, script & compile flash online! Who needs flash ?! 😛

The end of PV3D ?!

A while ago the Papervision3D team threw their massive 3D flash framework into this world. Since then there has been a revolution in Flash and 3D, with many people trying to accomplisch the same results as they had. For long the Pv3D team ruled this world with unlimited power……. but these days they are probably […]

Adobe Labs – Flash Player 10

Adobe Labs just released the new Flash player 10 beta. With new technologies like 3D support and the new Pixel Bender Shaders it is a next level in the flash player enviroment. The Shaders are formally know as Hydra and allow the user to render image data on the graphics card. Awesome! .. Also new […]

[AS3.0] addFrameScript

When watching a video from gotoAndLearn( ) i saw that when you decompile a .swf file you will get to the code of it. The weird thing is that when looking at the code Flash adds lines with ‘addFrameScript’ in it. This is a undocumented function in the flash framework. Well ofc i wanted to […]

Singularity, online webconference….

Singularity is an online webconference that people can view from behind their own trusty computers. Singularity is the first online webconference and is going to house over a hundred speakers from all kinds of backgrounds related to the web. It is going to be a 3 day conference somewhere at the end of 2008. If […]

Gaia front-end flash framework.
Gaia front-end flash framework.

When reading Aral Balkan’s blog i saw an interesting post about this post ….. Steven Sacks came up with a new Flash framework for AS2 and AS3 called GAIA. Where the most of the flash frameworks are mostly back-end based, GAIA is front-end based. Making it easier for developers to setup a quick website or […]

Adobe OnAIR tour Europe!

The Adobe onAIR tour is coming to Europe! All the mayor European cities will be visited including Amsterdam. Be sure to be there and register before attending. This is going to be one of those workshop where you just HAVE to be. See you there.. Rackdoll

FITC Amsterdam 2008

Finally FITC is comming to Amsterdam! Ill be there to check it all.