Script.it .Nam Myoho Renghe Kyo.

Script.it
Posts Tagged ‘as3.0’
[Lab] Text Particle Explosion
[Lab] Text Particle Explosion

While digging thru old files, i found this particle experiment. Goal was to make text explode into little particles. In this project i load a black and white image ( background white, letters black ). This image is processed by the system. For each black pixel inside the image i place a red particle on […]

[Lab] The Perlin Landscape
[Lab] The Perlin Landscape

When working on ‘The Perlin Sea’, i realised there is more to be discovered on the use of perlinNoise. So i went on the interwebs and started looking for cool stuff. I came along Neuro’s blog and found his Continuous PerlinNoise post. I liked it. So…. i wanted to try it myself and see if […]

[Lab] The Perlin Sea
[Lab] The Perlin Sea

Went thru some old stuff and found some of my old perlinNoise projects. Loads of fun and a high coolness factor…..so i decided to do a screen for in my engine. Based on my old Perlin_Candy_Sea. The Perlin Sea ( Press the head to start ) [SWF]https://blog.rackdoll.nl/wp-content/uploads/2010/07/thePerlinSea.swf, 700,500[/SWF]

[Lab] ParticleStorm Lissajous
[Lab] ParticleStorm Lissajous

When i saw Ralph Hauwert’s Bloom particle flow i knew i needed to know how and what. So, as a homage to Ralph, here it is with a lissajous curve as position for the emitter. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2010/06/pixzorengine1.swf, 950,500[/SWF]

[Lab] MetaBalls
[Lab] MetaBalls

An effect i wanted to do for a long time! This effect is made with the same framework as the pixel primitives. Hoping to expand it more and more till i have a nice little demo framework.. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2010/03/particles.swf, 950,400[/SWF] have fun! Rackdoll.

[Lab] Pixel Primitives
[Lab] Pixel Primitives

Still working on my little pixel project. This time i wanted to try out other shapes. So i started out with the base forms…primitives. Just to see how i could optimize the system so i could do any shape or form. Its turning out pretty nice and progression is at hand! woot! But none the […]

[Lab] Look ma!, …Tunnels!
[Lab] Look ma!, ...Tunnels!

Nothing much too say. Working hard on some stuff i want to get done. Bought a new house, got a new job. At nighttimes i tend to do some fun coding like these two beauties. The famous tunnel effect. Was inspired by some earlier work of Simo Santavirta’s TE5 so i wanted to try that […]

[Lab] Konami Code Interpreter v1.0
[Lab] Konami Code Interpreter v1.0

Little while ago i saw this site. Which lists sites that got the konami code easter egg in them. Very cool subject. So i wrote a lilttle helper class which you can use in actionscript3.0 to include such codes in your projects. How cool issit to have your very own Konami / Custom coded site […]

[Lab] Water study #01
[Lab] Water study #01

A long time item on my todo list is to make a good water simulation. Never tried it because it seemed to difficult in my mind. Today i made a first start on getting it done. In this first test i make use of graphics.lineTo to draw lines and bitmapdata.draw() to draw them into a […]

[Lab] Sphere study #06
[Lab] Sphere study #06

This time i wanted to go more into the drawTriangles() method of the new drawing API in flash. Building up vertices, indices and setting up UVT data… all very cool and o so powerfull. So in continuation of my sphere study project i made another sphere this time not made up from sprites, but made […]

[Lab] Javascript particles3D
[Lab] Javascript particles3D

Having some fun with Javascript. Its pretty cool and there is alot of potential! I made this little “3d” bouncing balls test to see what was possible with little knowlegde of Javascript and incorperating some actionscript like animations. Ow and ofcourse of my Javascript noobness you can only view it in firefox….. and maybe safari […]

[Lab] PlasmaLines
[Lab] PlasmaLines

Have been working on a project with lines. Made this little config tool to configure the lines and get the right client feel for this project. Turned out pretty cool, but still working on a couple of things tho so its not finished yet. Heres a little demo of the line configurator. [SWF]http://lab.rackdoll.nl/flash/plasmaLines/configurator/PlasmaLines.swf, 950, 500[/SWF]

[AS3.0] VideoScrubber
[AS3.0] VideoScrubber

When working @Woedend! on terraYamaha.com i made this little proof of concept demo for the presentation boys to show at Yamaha. With the videoScrubber class you can basicly grab, slide and throw ( scrub ) your way through a movieclip with an embedded video file. If you put in a video of a 360 rotation […]

[Lab] Perlin candy sea
[Lab] Perlin candy sea

An attempt to use perlinNoise for the visualisation of a sea. I also wanted to implement a boat drifting on it but i havent been able to find the time / effort to finish this little project. Who knows if it ever gets finished \o/ [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/10/perlinwaves.swf, 500, 500[/SWF]

[Lab] GameOfLife
[Lab] GameOfLife

I found this old GameOfLife thing i did. Cool stuff, brings back some good memories. Always fun to find cool stuff from the past. to start.. fill in a few cells by clicking on them. then press start. to restart press start again and start from scratch. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/10/gameoflife.swf, 401, 401[/SWF]

Fish v0.1
Fish v0.1

Also learning more about visual programming in Java / Android. Very cool en super powerfull. Although some drawing functions also need knowledge about memory and memory handling, its very cool to use such power! i like! For this first test i made a screensaver with flocking fish. you can download the screensaver here! To install: […]

[Lab] Bilateral Encoding / Decoding
[Lab] Bilateral Encoding / Decoding

Did a little encoding / decoding test to get some grip on that subject and to experience the crypto coolness :). Cryptography is pretty cool. The DiscoveryChannel mentioned bilateral encoding last night and it got stuck in my mind… Thus my experiment. For this first experiment the class only supports all normal alphabetical string characters( […]

[Lab] Sphere study #05
[Lab] Sphere study #05

Also taking skinning as option within the sphere. Here is my first test. Its not 100% optimal but its getting there. Could do with a more precise skinning algorithm. For now this will do. Use the mouse to rotate the sphere. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/08/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #04
[Lab] Sphere study #04

Added distance from light factor. Playing around with the system and havin fun \ o / You can use the UP arrow to brighten the light and the DOWN arrow to dim it. [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/08/sphere.swf, 950, 400[/SWF]

[Lab] Sphere study #03
[Lab] Sphere study #03

Have been working on 3D lighting. Still have to implement a distance from light variable. Good review on how that works in Keith Peter’s book: ActionScript3.0 Animation Need to plugin a better particle screenPositioning algorithm for better calculations with the light. Still cant be asked to use triangle meshes. I will stick to building up […]

[Lab] Sphere study #02
[Lab] Sphere study #02

Improving performance by calculating how many particles are needed in each ring. Did choose for squared particles, because they fill up better. Implemented SimpelZSorter from theflashBlog.com. Thnx Lee! [SWF]https://blog.rackdoll.nl/wp-content/uploads/2009/07/sphere1.swf, 950, 400[/SWF]

[Lab] Sphere study #01
[Lab] Sphere study #01

Want to know more about 3D and the maths behind it. Thus i started to study the most basic form in 3D… the sphere. Here is my first test. Testing drawing a sphere in 3 axes, mapping out flat sprites on the sphere and also testing out collision detection in 3 axes. Still need to […]

Greetings from Python, Java & Android..
Greetings from Python, Java & Android..

Its been a long time since i have posted some stuff.. These past weeks i have been on a journey through CodeLand. — First visiting the Python continent. I find myself strangely attracted to all the strange codes is see around there.  With boots that feel so heavy, i fight my way through the jungle […]

[AS3.0] Mediaplayer lib on google code.
[AS3.0] Mediaplayer lib on google code.

I have moved my videoplayer framework to the google code repository. This way it will be more open and better documented for the community. You will find it here. have fun !

Categories
Archives